Ideas for Character Animator

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Cycle face turns when triggered with keyboard

Ability to Assign Multiple Key Triggers to a Single Element. Automatic Face Turn Cycles. If your puppet has all 5 head turn views tagged, I'd love an option where CH automatically "cycles" the head turn when you trigger a different view. For instance, if the head is currently on "left profile" and I trigger "front," it would be great to have "left quarter" automatically play for a frame or two before landing on "front." This would make the animation more fluid if your puppet constantly has to switch between looking left, looking right, and looking forward. (For the record, we can't use the face turn camera tracking because our performer needs to constantly be looking at prompter, so all our face turns have to be keyboard triggered.)
  • Tim Luecke
  • Sep 29 2016
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  • Clay Mitchell commented
    April 20, 2017 11:52

    Agreed!  Would like this behavior very much.  However, there are times when a fast head turn is necessary requiring the ability to skip the tween frames, so it would make sense for it to be a controllable option.

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