Welcome to the ideas portal for Adobe Character Animator.
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Some people I know feel comfortable working in An for design, drawing, render and export. Being able to get the lipsync and pose by pose then tweak it as vectors would be nice too.
Totally agree with this. Been seeking a connection of An with many of the app that handle animation!
We'd love to hear details on exactly how you'd like this to work!
Yes please give us some example on how you would expect this to function. what kind of integration you would like to see ?
Hello Franck, Katharine and the other voters! We're really interested in how we should integrate with Animate. We would love to hear your ideas. But we would also like to know more about your workflow. Feel free to post more info here. Or if you prefer, feel free to email me with more details: firstname.lastname@example.org
Franck has done a great job with the explanation. Only added note would be that in An morphing is so very doable. If I remember correctly some have done this within Ch.
Another thing I'm wondering is what about using generated spritesheets from Animate ? inside the add cycle layers, they would take into account any data file for the size and duration of an image.
Top of the list! I would love to be able to sync to my Animate file instead of Photoshop and Illustrator, it would save having to export all my animations to png sequence layers, which I then have to import into PS
Yes, I would agree. The ability to more seemlessly combine Ch and AN would me my #1 request for new features. The ability to animate an An file in Ch and then send it back to An would be awesome, if possible. I'm not very experienced with either program yet, but at the state the programs are in and with my perhaps limited understanding of them, at the moment I would love the robust possibilities of finetuning that An has to be combined with the ease and flexibility of some of Ch features. My workflow perhaps would be to animate a character in Ch and then finetune in An. At the moment I like the possibility of precision of lip sync in An better, it isn't too timeconsuming either with Keyframe Caddy or Frame Picker, but on the other hand, the ease of overall movement, I find better in Ch. I haven't found any easy method in An to get the morphing and body stretching or the dangle effect to work. The sometimes horrible results that come with using the 3d rotation tool or the bone tool there, can give one a headache, while in Ch the options of physics currently available are quite a breeze, with the wind effect and all. For my workflow it would really be awesome if I could record body movement and some physics (the dangle) in Ch, perhaps even simple lip sync if it could be later adjusted in An, then go to An and put it in some more complicated animation, after which I would go to After Effects or Premiere to finish it all up.
If something like that could be possible, the combination of these programs would really be a killer.
Hi, I've worked for years creating cartoons in flash and animate and would love to see Character Animator work seamlessly with those programs, or at the least be able to use a fla file in Character Animator, this would save a lot of time exporting and redoing files. Thank you.
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