Ideas for Character Animator

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Pupil Range Strength

I've noticed that the anchor points of the pupils can move all the way to the outside paths of the eyeballs, which looks like the pupils are extending a little bit beyond the perimeters of the eyeballs.  Is there any way to add a "Pupil Range Strenght or Tolerance" setting in the face behaviors?  In this way, we could control the diametrical limit of the pupil movement.

  • Guest
  • Feb 25 2017
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  • Sander Spolspoel commented
    February 26, 2017 13:05

    Maybe the pupil *area* should be restrained to the pupil range *area*, because currently well defined pulil shapes should out of well defined circular pupil range shapes. Works perfect at 50% "eye gaze > camera strength".

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