Ideas for Character Animator

Welcome to the ideas portal for Adobe Character Animator. 

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Separate Body "Views" Tags (for Walk behavior)

For walk cycles, you currently tag your Body "views" using the same Head profile "views" tags as you use for the Head Turner behavior. I think that's a confusing / non-intuitive rigging step. It would be more obvious if you were using a tag that looked like a body facing right or left when tagging your Body views.

I read in the forums that CH knows the difference even if you have Head views tagged for Head Turner and Body views tagged for Walk, b/c "Walk only actually uses the views that have some Body-tagged handles." But I think it would be more intuitive for users if there was a separate Body view tag for right and left profile, instead of having to know to use the same Head ones but apply them to your Body-Level layers in your puppet.

  • Emily Watts
  • May 2 2017
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  • David Simons commented
    June 8, 2017 01:19

    Good point.

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