Ideas for Character Animator

Welcome to the ideas portal for Adobe Character Animator. 

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Viseme Fine Tuning

Instead of having to record a new take every time and trying to time it correctly live, just be able to right click and cut to add mouth type a, b, c, d, etc. I know you can right click an entire block and change it but it would be nice to be able to scrub the audio, stop it where I need "f" mouth-shape and then drop key frame of f there without trying to get it right live over and over again.

I'd like to suggest a precision tool on the auto-compute lip syncing. It is often the case that the sensitivity for the analysis is too high and I'm getting 6 different mouth types in one second, when it would appear much smoother with 2-3. Please add a smoothing 0-100 when computing the amount of viseme per second or compress an average amount of time for the syncing they way you can do an eye dropper pixel vs eye dropper 6x6 average pixel group. 




I'd like to see a razor tool like in premiere pro where I can cut a timeline at any point instead of having to drag it all the way down, do a live adjust of take, etc. Just cut, drag, and drop. 


Not sure if this is a feature or not, but I'd like to see the keyframes for a recordings values and be able to adjust them. For example if I'm doing a take where I adjust a value, the only way i can adjust it is by doing it live. It would be much faster if I could set it at the beginning, and then go towards the end of the take and set the rotation, for example at 90 degrees and it tweens the frames. Having the only way to adjust the values as live is really time consuming because I have to replay the animation over and over again. 

  • Justin Faciane
  • May 21 2017
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  • David Simons commented
    June 8, 2017 01:18

    In Beta 6 you can split visemes with the mouse by option/alt-clicking. Or place the current time indicator over a selected viseme and do Edit > Split (cmd/ctrl-shift-D).

    Thanks for the requests!

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