I have a character with frontal, left profile, and right profile views. The frontal view has 7 head views and the profile views each have 3 head views. I also have cycle layers and key trigger layers galore, too many to count. It is a HUGE struggle to do any sort of real time performance with this character. The original illustrator file is under 720p but I am scaling to 3x to fit into a 4k composition in Character Animator, The puppet is being vectorized in CH as well. But... it... is... so... painful..... to animate.... this otherwise beautiful rig...... HELP.... please.... improve performance... DRASTICALLY.